Friday, 30 November 2018

Minor: Lost Boy - Art Room Turnaround Toon Renders

I have done some tests with the new Toon Shader in Arnold, I don't like the way that the outline disappears when the camera turns around and there is nothing behind the object, I am going to do more tests to see how to rectify this.

Art Room Turnaround with colour and cotour 3 (Converted) from Graeme Daly on Vimeo.

Thursday, 29 November 2018

Minor: Lost Boy - Present Graeme - Render tests

Alan helped me with the material of present Graeme so that the renders will do justice to the model as I previously I had just lamberts on him before. Alan showed me that Lambert's just absorb all of the light, whereas an AI standard has more control, I am really liking the way that the material looks, I think he kind of looks like claymation which I like, there is so much more depth to the colour now and it makes it feel more vivid.








Minor: Lost Boy - Present Graeme - Renders






Wednesday, 28 November 2018

Minor: Lost Boy - Present Graeme Body Model Update

The majority of present Graeme is modelled, just a few tweaks to his hair and hands and he should be good to go.













Moom - Speed Posing 6

Original image left and pose right

Alan's Edit

Monday, 19 November 2018

Minor: Lost Boy - Mrs Pratt - Modelling Progress


Life Drawing - Session 3




Minor: Lost Boy - The Art Room - Render

Following the advice from Phil to make the art room more analogue I have tried to make the art room feel more nostalgic and soft and less CGI and jagged compared to my previous tests. I did some tests with alpha channels to make the line work on some of the boxes jut out from the colour by duplicating the coloured box and applying an alpha channel for just the lines, the weird shaped blobby circular parts were happy accidents that I really like, the line work that goes around some of the elements perfectly was done with the new AI toon shader in the new Maya update. For the next set of tests I am going to go to the art room and get some things that have lots of texture and scan them in and apply those to the elements in the art room along with painterly effects such as frontage and grattage.


Friday, 16 November 2018

Minor: Lost Boy - Pre-Viz//Animatic Progress

I have been working on the pre-viz/animatic for Lost Boy. Before I continue with it, I think it is in my best interest to create a shot list as I am finding it difficult to know how many frames a shot should last or how long a shot should linger after I say the lines.  As I am getting inspiration for shots while using Maya it would also be nice to know how many frames I can allow myself to see if I can fit those ideas for certain shots into the film as I don't want to make things too long as Phil mentioned I need to be cut throat in regards to what I will show and cut.

For the elements showing the "Nervous ball of energy" I want those to be rotoscoped in red and black possibly on top of the spherical alpha map, I will do some tests with this. I never shared a 2D abstract animation that I created using the animation toolbar for Photoshop while in Beijing for the animation workshop showing the emotion of anger, I think some of that rotoscope style would work nicely for the nervous ball of energy.
shot_1_shoelace.2 from Graeme Daly on Vimeo.


Abstract 2D Animation

Sunday, 11 November 2018

Minor: Lost Boy - Young Graeme - Toon Tests

I decided to redo the hair for young Graeme as the geometry was all over the place and treating it like layers has proven better, he still needs some tweaks especially in the ear. I have also spent some time playing around with the new toon shader in Maya, I like the way that it looks and it does go with the scratchy sketchy aesthetic that I am going for with Lost Boy. I am unsure if I will use the shader in the final film as of yet but I will keep playing around with it, I would like to see if I cam make it crisper and I think it could be useful and interesting if coupled with rotoscoping and also for environment elements.


Friday, 9 November 2018

Sunday, 4 November 2018

Minor: Lost Boy: Young Graeme - Update

I have been block modelling the hairstyle for young Graeme I also pulled his eyes down further as I realised they looked too high up in my previous update and made him look older than he needed to be. The eyes and ears still need more time and I will tackle these next.