Showing posts with label Rotoscope. Show all posts
Showing posts with label Rotoscope. Show all posts

Friday, 16 November 2018

Minor: Lost Boy - Pre-Viz//Animatic Progress

I have been working on the pre-viz/animatic for Lost Boy. Before I continue with it, I think it is in my best interest to create a shot list as I am finding it difficult to know how many frames a shot should last or how long a shot should linger after I say the lines.  As I am getting inspiration for shots while using Maya it would also be nice to know how many frames I can allow myself to see if I can fit those ideas for certain shots into the film as I don't want to make things too long as Phil mentioned I need to be cut throat in regards to what I will show and cut.

For the elements showing the "Nervous ball of energy" I want those to be rotoscoped in red and black possibly on top of the spherical alpha map, I will do some tests with this. I never shared a 2D abstract animation that I created using the animation toolbar for Photoshop while in Beijing for the animation workshop showing the emotion of anger, I think some of that rotoscope style would work nicely for the nervous ball of energy.
shot_1_shoelace.2 from Graeme Daly on Vimeo.


Abstract 2D Animation

Wednesday, 26 September 2018

Lost Boy: Rotoscoping - Initial Tests

After my meeting with Phil I think the best direction to go in with Lost Boy is essentially making the film twice as in to get the sketchiness that I am going for I will rotoscope over all the frames and for the parts where the exaggeration is dialled up I will 2D animate that part by rotoscoping over the 3D parts and compositing them in after effects by bringing down the opacity of the 3D elements. To get the 2D parts to mesh nicely with the 3D elements I will colour pick the texture of the characters once their textures are all laid out and use that to draw in the colour of the exaggerated parts, If needs be I can also use Maya to my advantage and use spheres put in place to help with motion capture for elements turning around.

These tests were done by using the generic male character and turning him around with a white background to represent the white space along with the Animators Toolbar by Patrick Deen which turns Photoshop into a nice little 2D animation package . As these are tests I kept everything very lose by adopting continues line that Vicky thought us in life drawing and didn't erase anything, this enabled me to just have fun with it and I really like when the black drawn in lines went over the boundary of the 3D model as it looks nice meshed against the white space background.

I am going to continue doing more exaggerating tests by morphing and bulging elements, drawing In the negative space around the character instead, animating the shadows, lighting tests and also start doing compositing tests in After Effects.
Generic Male turnaround with Rotoscope


Rotoscope Line Work only