Monday, 15 May 2017

Fantastic Voyage: Reflective Statement

Fantastic Voyage has been the most enjoyable and hardest project to date. It's crazy to think that I had not a lick of Maya experience last September and to be able to produce a film in maya that is modelled, textured, rigged edited and produced is really something to be proud of. I feel like I have learned so much about maya from doing this project and a lot of it I had to figure it out for myself which makes it all the more satisfying. I loved having a brief for the client, it was a lot of fun to collaborate with someone to meet their needs and tell a story that tells what they are passionate about.

It is clear that my current working arrangement isn't working. My laptop is on the way out and really stifled things because of how slow and laggy it is with everything, this has to be changed along I did run into a lot of problems with rendering and lighting in maya and unfortunately this put a halt in being able to finish the film in time to show everyone. I wanted to end first year on a high note and push myself to extremes to see what is capable from everything that I have learned during first year and I feel like I have accomplished this. Although I didn't get to show the film to Dr Klappa, the lecturers and fellow students, Im not beating myself up about it any longer, I worked hard and I cannot wait to finish the Cell Circuit as I feel like I know how to do everything I need to complete it and make it look awesome.

Fantastic Voyage: Script

Fantastic Voyage Script by Graeme Daly on Scribd

Fantastic Voyage: CG pipeline

Fantastic Voyage: Storyboard

Maya Tutorials - Final Submission 2017

Maya Tutorials - Tileable & Layered Textures

Chain Links

Bouncing ball & Pendulum Swing Animations

Maya - Alien walk

Maya Shading Networks: Rim Light Shader
Shading Networks: Double Sided Shaders & Reflectivity

Maya - Camera Control: Car Coverage, Camera Shake & Focal Length (Contra-Zoom)

Old Alley

Car coverage

Maya Tutorials - Close up/ Mid shot/ Long shot

Camera Tutorials - Roll, Pitch, Dolly, Crane

Camera Pan

Hard Surface Modelling - Scooter Tutorial

Animation & 3D Software, Toadstool Squash & Stretch

Chain Dynamics

Robot Run Animation

Retro Rocket Animation

Car Skid Animation, Tutorial in Maya

Animated Balls in Maya using Keyframe, scripts and dynamics

Batch Redering Maya Tutorial

Maya Tutorial One pont, two point, three point lighting

Maya Tutorial UV Layout Blocks

Common Shaders Maya Tutorial

modeling in 3D software Block modelling

old alley

Old Alley

Lighting & Rendering

CG Artist's Toolkit: Animation and Character - Lip Syncing in maya - Jaw OnlyCG Artist's Toolkit: Animation and Character - Lip Syncing in maya - Jaw Only

Maya Tutorials - Lighting & Rendering

Life Drawing - Final Submission

Fantastic Voyage: Art Of

Art of Document by Graeme Daly on Scribd

Sunday, 7 May 2017

@Phil Fantastic Voyage: Better Lighting update

Sun and Sky Shader 1
Sun and Sky Shader 2
Sun and Sky Shader 3

Sun and Sky Shader & Edited in After Effects 1
Sun and Sky Shader & Edited in After Effects 2

Sun and Sky Shader & Edited in After Effects 3

Saturday, 6 May 2017

Fantastic Voyage: Lighting problem, Any help appreciated

Im having a really tough time figuring out what is wrong with the lighting in the scene. when I add any lights and render it out it looks like the first rendered picture whereas in the perspective view it looks like the second. When there is no lights in the scene and I go into lighting mode it looks like the first rendered image. I have checked the apply output transform to renderer option, Its almost as if the renderer is not picking up the lights at all. Im rendering in mental ray and tried maya software and it's still no dice. I tried all different cameras and lights and nothing has changed. If anyone could offer any help at all I would really appreciate it.

Fantastic Voyage: Animated textures Blinking expressions

Fantastic Voyage: Animated textures Blinking expressions from Graeme Daly on Vimeo.