Showing posts with label Toolkit. Show all posts
Showing posts with label Toolkit. Show all posts

Friday, 18 May 2018

Toolkit 2: Moom Animation - Head Movement

moom head movement from Graeme Daly on Vimeo.

Toolkit 2: Submission

Maya: Pipeline 1 - Head modelling 


Maya: Pipeline 1 - Body modelling 


Maya: Lighting & Rendering 2 
Arnold part 13 - Geometry Override Sets

Arnold Part 14 - Physical Sky Light
Arnold Part 16: Mesh Lights
Arnold Part 17: Ambient Occlusion
Arnold Part 18: Photometric Lights
Arnold Part 19: Depth of Field
Arnold Part 20: Fog (Legacy) & Atmosphere
Arnold Part 21: Displacement
Arnold Part 22: Sub Surface Scattering
Arnold Part 23 - AOV's
Arnold Part 24 - Stand Ins (Proxies)
Arnold Part 25: Motion Blur
Arnold Part 26 - Caustics

Animation: Weightlifting exercise
Moom weightlifting final playlist

Animation: Lip Sync
Facial Animation - Phonemes
Facial Animation - Jaw Bounce
Facial Animation Progress - Lip Sync, Jaw Bounce & Phonemes
Moom Animation - Extreme Brows & Eyes
Moom Animation - Head Movement


Animation: contribution to the Collaboration project
Collaboration Animations

Drawing: Character Design Bible
Character Design Bible

Drawing: Life Drawings
Life Drawing Session 2
Life Drawing Session 3
Life Drawing Session 4
Life Drawing Session 5
Life Drawing Session 6
Life Drawing Session 7
Life Drawing - Session 8
Life Drawing: Session 9

Life Drawing - Session 11
Life Drawing - Session 12
Life Drawing - Session 14
Life Drawing - Session 15
Life Drawing - Session 16
Life Drawing - Session 17

Acting
Acting Classes

Sculpting
Sculpting Classes

Infographic
Infographic


Tuesday, 24 April 2018

Toolkit 2: Sculpting Lesson 4 & 5

I have added more details to my sculpture of Sterling Archer. The ears are not complete yet, I am going to finesse them more along with a few other tweaks before baking him I cant wait to see what he looks like when he is baked and sprayed. I have thoroughly enjoyed sculpting class and Its definitely something I want to continue doing, It has helped me understand the proportions of the face more such as where the ears sit in retrospect to the other facial features and I think sculpting will help me with character design and modelling in Maya.






Toolkit 2: Arnold Lighting & Rendering - Part 20: Fog (Legacy) & Atmosphere






Tuesday, 10 April 2018

Toolkit 2: Sculpting - Session 3

In todays sculpting class I added more detail to my caricature of Sterling Archer. Surgical spirit was painted over the model which smoothed out the kinks.