Showing posts with label Present Graeme. Show all posts
Showing posts with label Present Graeme. Show all posts

Monday, 15 April 2019

@ALan Major: Lost Boy - Post-Viz - Animation Progress #3 Version 2

I have added in movement to present Graeme's spine and cog control and a breathe in and out for the exhale of his cigarette - I think he looks much more vivacious and alive now, I do think there is room for improvement, I still need to animate the eyebrows too.

Lost Boy - Shot_10_V2 from Graeme Daly on Vimeo.

Major: Lost Boy - Post-Viz - Animation Progress #3

Todays Animation Progress - I enjoyed this one, I decided to have Present Graeme version 2 face the audience when rolling along his ball of tobacco - I think its more comical that way :)

Shot_10 from Graeme Daly on Vimeo.

Wednesday, 10 April 2019

Major: Lost Boy Post-Viz - Animation Progress #2

I am really enjoying animating and I am getting quicker at it particularly with the lip sync as Alan advised me I didn't really have a mouth open - wide and narrow blend shape as the rest of the wide and narrow blendshapes were connected to a phoneme it slowed the previous lip sync on shot one down but now that I have created and connected the wide and narrow shapes I am finding myself not needing the majority of the phoneme blend shapes as most of it is done with the jaw, wide and narrow. I do think the running shot could be better I want to return to this also the shot where Present Graeme smacks his head with the nervous ball of energy flourishing from his eyeball I want to lip sync this part but did have the wide and narrow blend shapes done for that shot - I will return to it and reconnect in the blend shapes.
Animation Progress 2_720 from Graeme Daly on Vimeo.

 Wide Mouth Closed Blend Shape

 Wide Mouth Open Blend Shape

Narrow Mouth Open Blend Shape

Tuesday, 9 April 2019

Major: Lost Boy - Present Graeme - New Toon Lines

I have been playing around with my scenes to try and make them look like the final renders which previously contained the new AI Toon for Arnold but as these only show up in the renders and not playblasts it wasn't feasible as I need my post-viz for hand in to look as much like the final film as possible. In the rendering tab there is a toon section that I applied an outline to Present Graeme from which shows in the viewport and when I playblast, I Simply converted the toon lines to polygons in the same section to see if they would show up in a render and they do! I think it looks so much nicer and sketchier which correlates nicely to my concept art and I like that is slightly offset and imperfect. I will be using this instead of the AI toon as I don't like how perfect the AI toon looks and it's also annoying that the lines get thicker when the camera is further away - I will be applying this method to all characters and certain objects throughout the film especially in the Art Room instead of having to make alpha channels around boxes - I'll keep the ones that are done but will be adding more with this method. Because the toon lines are polygons there is a lot of options to manipulate with which I think can add some nice impact to anxious elements.
New Toon Line

New Toon Line with Line Extend Cranked Up

Previous AI Toon

Monday, 1 April 2019

Major: Lost Boy - Present Graeme - Rigged

Present Graeme is now fully rigged and ready to make shapes! I am going to do a full rig demo tomorrow.



Saturday, 30 March 2019

Major: Lost Boy - Present Graeme - Expressions

I have completed the tongue, gums and teeth for Present Graeme, these renders don't have the toon shader overlaid on top of them I am having issues with them rendering. These expressions took some time as his teeth and gums did not fit his Blend Shapes correctly - I had to go in and edit his blend shapes but I am happy that I did this as I was not content with his expressions, I moved the blend shape next to the keyed control of the corresponding face and with having the edit turned on in the shapes window it allowed me to see what the edit to the blend shape was doing to the control for that face shape so it made it so much easier to correct. I nearly have the teeth and tongue done for Mrs Pratt and Young Graeme, I don't have a lot left to finish off all characters but I am going to finish off Present Graeme completely and then return to Mrs Pratt and Young Graeme down the line, I want to start animating and because the majority of the film is with Present Graeme I think it makes sense to animate as soon as he is done which will be soon :)














Left showing the Blend shape being edited and Right showing its effect Present Graeme Expressions from Graeme Daly on Vimeo.

Tuesday, 26 March 2019

Wednesday, 20 March 2019

Major: Present Graeme - Rigging - Facial Blenshapes

I have done the blend shapes for present Graeme, Including the facial expressions along with the phonemes for the lip Synch.

Facial Expressions

Phonemes